To do this each item needs to be identified which has this mistake. ![]() Now in such a scenario these products need to be recalled from the market back to the manufacturer. Some of these mistakes go unnoticed and the final goods are shipped to the market. The final finished goods undergo quality check and are approved as safe for consumption.Įven though there are so many checks and processes in place, mistakes still happen. All raw materials are quality checked and each process is monitored. Pharmaceutical and food production is very sensitive. Where mistakes can happen and can lead to serious trouble for the end consumer. Manufacturing products is often a complex process. Most of the products we use are manufactured somewhere. ![]() REM ECHO _PCInv_%%A.Slots = !_PCInv_%%A.Slots!įOR /L %%L IN (1,1,!_PCInv_%%A.Batches and serial numbers are all around us. REM Set all Player Inventory Slots to "None" SET "_InvItem_3=Armor=Nordic Berserker Helmet" SET "_InvItem_0=Plant=Red Spotted Mushroom" REM Loops until a valid result is obtained. %ECHO_YB% " = The !_TType! has been added to Your inventory" IF /I !_TSlot! GTR !_PCInv_%_TType%.Slots! ( REM Place into the First Inventory Slot available. SET "_PCInv_!_TType!" ^| FIND /I /V "NONE" %ECHO_AB% "You Recievded a !_TType!, It appears to be a '!_TDesc!'" %ECHO_AB% "= Results of Player Inventory Shown Above =" REM Lets Get 5 Random Items added to the Inevntory from the shop by calling the Test Function 5 times Here is your code re-written to make use of a basic inventory system, and to remove the Modulo bias. I did this for a few hours of fun while between other work, Let's take some time to chat over thins as it's a bit much to write up everything so if you like the code let me know what portions you woudl like to know more about. I really love the Idea of Creating a game in CMD, if you would like toĬollaborate Further I woudl love to trade code back ad forth. You have a modulo bias in your code which should be addressed (See Here: ) But that is not "game-breaking" per-se, but usually you would want to have an unbiased chance of something and control it by adding your own weighting.Īlso, since you have static Items you want to assign, you could create Variables with IDs for each of them to make this process a little better. ![]() (The inventory screen itself is only supposed to display the variables like %pcitmplant1% through %pcitmplant10%.) Every time I run this part of the code twice in order to get two mushrooms, the window closes before taking me to the inventory screen. If "%giveitm%"="Nordic Berserker Helmet" goto newarmor If "%giveitm%"="Key to Somewhere" goto newkey If "%giveitm%"="Key to Nowhere" goto newkey If "%giveitm%"="Blue Orchid" goto newplant If "%giveitm%"="Red Spotted Mushroom" goto newplant If %newitm%=4 set giveitm=Nordic Berserker HelmetĮcho %giveitm% has been added to inventory. If %newitm%=3 set giveitm=Key to Somewhere If %newitm%=1 set giveitm=Red Spotted Mushroom ![]() In this test where an item is supposed to be transferred to the inventory, it's supposed to allow for duplicates to be stored in the next slots, so that if one slot is taken, it should be the next slot that's filled. I'm working on an inventory management system in a batch RPG.
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